A few updates and News on the Imagine Cup
Just added a few updates to the site. Firstly i cleaned up the stumble upon list in the first column on the right. Feel free to have a look. Now it lists the name of the site stumbled rather than just saying it was a site, photo or video. Hope this helps those sites listed get a hit or two from here, you have to share the love. Also the old images had no alt tag so i was getting errors from accessability scans which are very important in class at the moment for Human Computer Interactions. Next step is the list of current visitors that Darran has running in his sidebar. I’m all about the way too much information.
Over the weekend i managed to aquire Call of Duty 4. It is quite the game and Mr Foott you were not lying. Our few hours playing on Saturday were most enjoyable and once i have the time free again it off to finish it on veteran, It is tough though. Those foolish americans an their large scale gunfights in side alleys, i never know where the bullets are coming from. But thats enough of that. Unfortunately it doesnt have a cool screenshot feature so no Album of ingame shots. There is however a level editor so i might try my hand at that sometime, see what people think, if anyone wants to try a map or two.
Now onto the big news. We submitted our design for the imagine cup. It was tight, everyone is pretty busy but we got it in. HUH HUH. The name is somthing of a problem. I know we had one but i couldnt remember it so on a last minute execuitive decision I changed it to Epoch. It means a period of time determined by a distinguishing characteristic. This is also subject to change but it is easier to remember and i just noticed it appeared in a recent XKCD comic strip which is always a good thing. Sorry Mike. So for those who dont know here is a quick synopsis of the story.
A civilisation has over populated and destroyed their planet but at the last minute finds a new home, but this time they don’t want to repeat their mistakes. Their survival depends on one man and the hope he can build a new home to allow their species to live on. The story evolves around a character named Vir, his civilisation’s last hope. An accident occurs while on route to the new planet. His ship crashes and he remains in stasis for an undetermined amount of time. Unknown to him, his civilisation has already been destroyed. The user controls this character in a forced perspective view in the main window which will scroll as the user moves Vir giving them as sense of exploring the new land. While they move around the Island they discover the resources. Once the resources are discovered they have the option to activate the mini-game allowing them to collect resources or simply continue to explore the island. The game focuses on creating a sustainable environment, using current and future technologies. The user collects resources and manages the levels of the cloned population in order to determine if the planet is sustainable or not. The user starts the game on a main island which has a source of all the resources. As the game advances the user moves off the Main Island to find new Islands, each rich in one of the four resources Discovery of each island is initially made by boat journey, activated at a harbour which will appear on the first Island after the completion of first four resource levels. A corresponding harbour will appear on each subsequent island. Once the game for an Island has been completed a bridge will connect it to the Main Island. The cloned population will use these bridges to develop their civilisation. The user plays different mini-games to collect the resources and depending on how well the user does this will benefit/damage the environment.
And so there you go. I will now be posting screens and othere tid bits of information about the game as we go. I think the concept is good, just got to get the finesse on it now. Bring on the second round